About

PhaseKit started as a group chat where a few of us kept swapping screenshots of tower layouts and arguing about upgrade paths. At some point we figured the notes were worth publishing, so we cleaned them up and put them online. Nothing fancy — just people who like these games talking about them properly.

We focus on strategy and tower defence because that's what we play most, but we cover the wider mobile space too: RPGs, racers, the odd puzzle. The rule is simple. If a game teaches us something about pacing, difficulty or clever design, it earns a write-up.

Every game on the site gets real playtime before a single word is written. We take our own screenshots, hit the tricky levels ourselves, and note where the game stumbles. Recently we spent an evening with Sizzling Hot and ended up with more notes than expected.

We're a small editorial team, not a marketing outlet. Reviews reflect what we actually thought, including the parts that annoyed us. If something is dull we say so.

Lukas Brandt — Lukas has been reviewing mobile games for over a decade and still keeps three test phones on his desk. He runs the editorial side and plays every tower defence title far too seriously.